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crystall-punk-14/Content.Shared/CombatMode/Pacification/PacifiedComponent.cs

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using Robust.Shared.GameStates;
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namespace Content.Shared.CombatMode.Pacification;
/// <summary>
/// Status effect that disables combat mode.
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(PacificationSystem))]
public sealed class PacifiedComponent : Component
{
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}