Files
crystall-punk-14/Content.Shared/Eye/Blinding/Components/VisionCorrectionComponent.cs

15 lines
438 B
C#
Raw Normal View History

using Robust.Shared.GameStates;
namespace Content.Shared.Eye.Blinding.Components;
/// <summary>
/// This component allows equipment to offset blurry vision.
/// </summary>
[RegisterComponent]
[NetworkedComponent, AutoGenerateComponentState]
public sealed partial class VisionCorrectionComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField("visionBonus"), AutoNetworkedField]
public float VisionBonus = 3f;
}