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crystall-punk-14/Content.Shared/Movement/Systems/SharedMoverController.Mob.cs

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using Content.Shared.Movement.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Movement.Systems;
public abstract partial class SharedMoverController
{
private void InitializeMob()
{
SubscribeLocalEvent<MobMoverComponent, ComponentGetState>(OnMobGetState);
SubscribeLocalEvent<MobMoverComponent, ComponentHandleState>(OnMobHandleState);
}
private void OnMobHandleState(EntityUid uid, MobMoverComponent component, ref ComponentHandleState args)
{
if (args.Current is not MobMoverComponentState state) return;
component.GrabRangeVV = state.GrabRange;
component.PushStrengthVV = state.PushStrength;
}
private void OnMobGetState(EntityUid uid, MobMoverComponent component, ref ComponentGetState args)
{
args.State = new MobMoverComponentState(component.GrabRange, component.PushStrength);
}
[Serializable, NetSerializable]
private sealed class MobMoverComponentState : ComponentState
{
public float GrabRange;
public float PushStrength;
public MobMoverComponentState(float grabRange, float pushStrength)
{
GrabRange = grabRange;
PushStrength = pushStrength;
}
}
}