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crystall-punk-14/Content.Shared/Vehicle/Components/InVehicleComponent.cs

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using Robust.Shared.GameStates;
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namespace Content.Shared.Vehicle.Components
{
/// <summary>
/// Added to objects inside a vehicle to stop people besides the rider from
/// removing them.
/// </summary>
[RegisterComponent, NetworkedComponent]
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public sealed class InVehicleComponent : Component
{
/// <summary>
/// The vehicle this rider is currently riding.
/// </summary>
[ViewVariables] public VehicleComponent? Vehicle;
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}
}