2023-10-24 21:55:20 +11:00
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using Robust.Shared.Players;
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2022-07-16 13:51:52 +10:00
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namespace Content.Shared.Movement.Events;
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/// <summary>
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/// Raised on an entity whenever it has a movement input.
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/// </summary>
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[ByRefEvent]
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public readonly struct MoveInputEvent
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{
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public readonly EntityUid Entity;
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public MoveInputEvent(EntityUid entity)
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{
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Entity = entity;
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}
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}
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