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crystall-punk-14/Content.Server/Shuttles/Events/DockEvent.cs

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Add docking window to shuttle consoles (#8756) * lewd * A * Realtime * Sleepy dork * Draw radar position * Accurate infiltrator * experiments * Better drawing * Labels * I need aan adult * Cleanup * Show toggles * display I guess * A * fix * fix * cleanupsies * Bit more polish * Make sure mass scanners actually work * Remove dummy state * fren * opposite * aghost crash * comment * What's in a name * woops * Show docking ports * Dock highlighting * Drawing dock * Shitty docks * Lots of docking drawing * Autodock working * dork * More graceful shutdown * zoomies * Lines and distance change * revert * Good enough * cleanup * Fix default range * Dock UI and loc update * Update on undock * Loc fixes
2022-06-16 15:28:16 +10:00
using Content.Server.Shuttles.Components;
namespace Content.Server.Shuttles.Events;
/// <summary>
/// Raised whenever 2 airlocks dock.
/// </summary>
public sealed class DockEvent : EntityEventArgs
{
public DockingComponent DockA = default!;
public DockingComponent DockB = default!;
public EntityUid GridAUid = default!;
public EntityUid GridBUid = default!;
}
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