10 lines
293 B
C#
10 lines
293 B
C#
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Ranged.Components;
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/// <summary>
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/// Shows an ItemStatus with the ammo of the gun. Adjusts based on what the ammoprovider is.
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/// </summary>
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[NetworkedComponent]
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public abstract class SharedAmmoCounterComponent : Component {}
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