2020-06-18 22:52:44 +10:00
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States.Combat;
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2021-06-09 22:19:39 +02:00
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using Content.Server.Weapon.Melee.Components;
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2021-12-03 14:17:01 +01:00
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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2020-06-18 22:52:44 +10:00
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namespace Content.Server.AI.Utility.Considerations.Combat.Melee
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{
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public sealed class MeleeWeaponSpeedCon : Consideration
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{
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2020-07-08 09:37:35 +10:00
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protected override float GetScore(Blackboard context)
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2020-06-18 22:52:44 +10:00
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{
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var target = context.GetState<WeaponEntityState>().GetValue();
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2021-12-20 15:20:27 +01:00
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if (target == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(target, out MeleeWeaponComponent? meleeWeaponComponent))
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2020-06-18 22:52:44 +10:00
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{
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return 0.0f;
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}
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2020-08-31 18:55:42 +02:00
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return meleeWeaponComponent.ArcCooldownTime / 10.0f;
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2020-06-18 22:52:44 +10:00
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}
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}
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}
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