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crystall-punk-14/Content.Server/AI/WorldState/States/Movement/MoveTargetState.cs

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using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States.Movement
{
[UsedImplicitly]
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public sealed class MoveTargetState : PlanningStateData<EntityUid>
{
public override string Name => "MoveTarget";
public override void Reset()
{
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Value = default;
}
}
}