16 lines
388 B
C#
16 lines
388 B
C#
|
|
using Content.Shared.Damage;
|
|||
|
|
using Robust.Shared.GameObjects;
|
|||
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|||
|
|
|
|||
|
|
namespace Content.Server.Armor
|
|||
|
|
{
|
|||
|
|
[RegisterComponent]
|
|||
|
|
public class ArmorComponent : Component
|
|||
|
|
{
|
|||
|
|
public override string Name => "Armor";
|
|||
|
|
|
|||
|
|
[DataField("modifiers", required: true)]
|
|||
|
|
public DamageModifierSet Modifiers = default!;
|
|||
|
|
}
|
|||
|
|
}
|