using Content.Server.Disposal.Unit.Components;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Server.Disposal.Tube.Components
{
public interface IDisposalTubeComponent : IComponent
Container Contents { get; }
Direction NextDirection(DisposalHolderComponent holder);
bool CanConnect(Direction direction, IDisposalTubeComponent with);
void PopupDirections(EntityUid entity);
}