67 lines
2.5 KiB
C#
67 lines
2.5 KiB
C#
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using System;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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namespace Content.Server.Commands
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{
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/// <summary>
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/// Utilities for writing commands
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/// </summary>
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public static class CommandUtils
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{
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/// <summary>
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/// Gets the player session for the player with the indicated id,
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/// sending a failure to the performer if unable to.
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/// </summary>
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public static bool TryGetSessionByUsernameOrId(IConsoleShell shell,
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string usernameOrId, IPlayerSession performer, out IPlayerSession session)
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{
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var plyMgr = IoCManager.Resolve<IPlayerManager>();
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if (plyMgr.TryGetSessionByUsername(usernameOrId, out session)) return true;
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if (Guid.TryParse(usernameOrId, out var targetGuid))
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{
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if (plyMgr.TryGetSessionById(new NetUserId(targetGuid), out session)) return true;
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shell.SendText(performer, "Unable to find user with that name/id.");
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return false;
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}
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shell.SendText(performer, "Unable to find user with that name/id.");
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return false;
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}
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/// <summary>
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/// Gets the attached entity for the player session with the indicated id,
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/// sending a failure to the performer if unable to.
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/// </summary>
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public static bool TryGetAttachedEntityByUsernameOrId(IConsoleShell shell,
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string usernameOrId, IPlayerSession performer, out IEntity attachedEntity)
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{
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attachedEntity = null;
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if (!TryGetSessionByUsernameOrId(shell, usernameOrId, performer, out var session)) return false;
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if (session.AttachedEntity == null)
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{
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shell.SendText(performer, "User has no attached entity.");
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return false;
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}
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attachedEntity = session.AttachedEntity;
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return true;
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}
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/// <summary>
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/// Checks if attached entity is null, returning false and sending a message
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/// to performer if not.
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/// </summary>
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public static bool ValidateAttachedEntity(IConsoleShell shell, IPlayerSession performer, IEntity attachedEntity)
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{
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if (attachedEntity != null) return true;
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shell.SendText(performer, "User has no attached entity.");
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return false;
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}
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}
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}
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