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crystall-punk-14/Content.Shared/Power/Components/SharedApcPowerReceiverComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Power.Components;
[NetworkedComponent]
public abstract partial class SharedApcPowerReceiverComponent : Component
{
[ViewVariables]
public bool Powered;
[ViewVariables]
public virtual bool NeedsPower { get; set; }
[ViewVariables]
public virtual bool PowerDisabled { get; set; }
}