15 lines
478 B
C#
15 lines
478 B
C#
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using Robust.Shared.GameStates;
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namespace Content.Shared._CP14.Damageable;
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/// <summary>
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/// Increases or decreases incoming damage, regardless of the damage type.
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/// Unlike standard Damageable modifiers, this value can be changed during the game.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class CP14DamageableModifierComponent : Component
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{
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[DataField, AutoNetworkedField]
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public float Modifier = 1f;
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}
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