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crystall-punk-14/Content.Shared/Atmos/Consoles/Components/AtmosMonitoringConsoleComponent.cs

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Atmospheric network monitor (#32294) * Updated to latest master version * Added gas pipe analyzer * Completed prototype * Playing with UI display * Refinement of the main UI * Renamed gas pipe analyzer to gas pipe sensor * Added focus network highlighting and map icons for gas pipe sensors * Added construction graph for gas pipe sensor * Improved efficiency of atmos pipe and focus pipe network data storage * Added gas pipe sensor variants * Fixed gas pipe sensor nav map icon not highlighting on focus * Rendered pipe lines now get merged together * Set up appearance handling for the gas pipe sensor, but setting the layers is bugged * Gas pipe sensor lights turn off when the device is unpowered * Renamed console * The gas pipe sensor is now a pipe. Redistributed components between it and its assembly * AtmosMonitors can now optionally monitor their internal pipe network instead of the surrounding atmosphere * Massive code clean up * Added delta states to handle pipe net updates, fixed entity deletion handling * Nav map blip data has been replaced with prototypes * Nav map blip fixes * Nav map colors are now set by the console component * Made the nav map more responsive to changes in focus * Updated nav map icons * Reverted unnecessary namespace changes * Code tidy up * Updated sprites and construction graph for gas pipe sensor * Updated localization files * Misc bug fixes * Added missing comment * Fixed issue with the circuit board for the monitor * Embellished the background of the console network entries * Updated console to account for PR #32273 * Removed gas pipe sensor * Fixing merge conflict * Update * Addressing reviews part 1 * Addressing review part 2 * Addressing reviews part 3 * Removed unnecessary references * Side panel values will be grayed out if there is no gas present in the pipe network * Declaring colors at the start of some files * Added a colored stripe to the side of the atmos network entries * Fixed an issue with pipe sensor blip coloration * Fixed delay that occurs when toggling gas sensors on/off
2024-12-16 21:53:17 -06:00
using Content.Shared.Atmos.Consoles;
using Content.Shared.Pinpointer;
using Content.Shared.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
namespace Content.Shared.Atmos.Components;
/// <summary>
/// Entities capable of opening the atmos monitoring console UI
/// require this component to function correctly
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedAtmosMonitoringConsoleSystem))]
public sealed partial class AtmosMonitoringConsoleComponent : Component
{
/*
* Don't need DataFields as this can be reconstructed
*/
/// <summary>
/// A dictionary of the all the nav map chunks that contain anchored atmos pipes
/// </summary>
[ViewVariables]
public Dictionary<Vector2i, AtmosPipeChunk> AtmosPipeChunks = new();
/// <summary>
/// A list of all the atmos devices that will be used to populate the nav map
/// </summary>
[ViewVariables]
public Dictionary<NetEntity, AtmosDeviceNavMapData> AtmosDevices = new();
/// <summary>
/// Color of the floor tiles on the nav map screen
/// </summary>
[DataField, ViewVariables]
public Color NavMapTileColor;
/// <summary>
/// Color of the wall lines on the nav map screen
/// </summary>
[DataField, ViewVariables]
public Color NavMapWallColor;
/// <summary>
/// The next time this component is dirtied, it will force the full state
/// to be sent to the client, instead of just the delta state
/// </summary>
[ViewVariables]
public bool ForceFullUpdate = false;
}
[Serializable, NetSerializable]
public struct AtmosPipeChunk(Vector2i origin)
{
/// <summary>
/// Chunk position
/// </summary>
[ViewVariables]
public readonly Vector2i Origin = origin;
/// <summary>
/// Bitmask look up for atmos pipes, 1 for occupied and 0 for empty.
/// Indexed by the color hexcode of the pipe
/// </summary>
[ViewVariables]
public Dictionary<(int, string), ulong> AtmosPipeData = new();
/// <summary>
/// The last game tick that the chunk was updated
/// </summary>
[NonSerialized]
public GameTick LastUpdate;
}
[Serializable, NetSerializable]
public struct AtmosDeviceNavMapData
{
/// <summary>
/// The entity in question
/// </summary>
public NetEntity NetEntity;
/// <summary>
/// Location of the entity
/// </summary>
public NetCoordinates NetCoordinates;
/// <summary>
/// The associated pipe network ID
/// </summary>
public int NetId = -1;
/// <summary>
/// Prototype ID for the nav map blip
/// </summary>
public ProtoId<NavMapBlipPrototype> NavMapBlip;
/// <summary>
/// Direction of the entity
/// </summary>
public Direction Direction;
/// <summary>
/// Color of the attached pipe
/// </summary>
public Color PipeColor;
/// <summary>
/// Populate the atmos monitoring console nav map with a single entity
/// </summary>
public AtmosDeviceNavMapData(NetEntity netEntity, NetCoordinates netCoordinates, int netId, ProtoId<NavMapBlipPrototype> navMapBlip, Direction direction, Color pipeColor)
{
NetEntity = netEntity;
NetCoordinates = netCoordinates;
NetId = netId;
NavMapBlip = navMapBlip;
Direction = direction;
PipeColor = pipeColor;
}
}
[Serializable, NetSerializable]
public sealed class AtmosMonitoringConsoleBoundInterfaceState : BoundUserInterfaceState
{
/// <summary>
/// A list of all entries to populate the UI with
/// </summary>
public AtmosMonitoringConsoleEntry[] AtmosNetworks;
/// <summary>
/// Sends data from the server to the client to populate the atmos monitoring console UI
/// </summary>
public AtmosMonitoringConsoleBoundInterfaceState(AtmosMonitoringConsoleEntry[] atmosNetworks)
{
AtmosNetworks = atmosNetworks;
}
}
[Serializable, NetSerializable]
public struct AtmosMonitoringConsoleEntry
{
/// <summary>
/// The entity in question
/// </summary>
public NetEntity NetEntity;
/// <summary>
/// Location of the entity
/// </summary>
public NetCoordinates Coordinates;
/// <summary>
/// The associated pipe network ID
/// </summary>
public int NetId = -1;
/// <summary>
/// Localised device name
/// </summary>
public string EntityName;
/// <summary>
/// Device network address
/// </summary>
public string Address;
/// <summary>
/// Temperature (K)
/// </summary>
public float TemperatureData;
/// <summary>
/// Pressure (kPA)
/// </summary>
public float PressureData;
/// <summary>
/// Total number of mols of gas
/// </summary>
public float TotalMolData;
/// <summary>
/// Mol and percentage for all detected gases
/// </summary>
public Dictionary<Gas, float> GasData = new();
/// <summary>
/// The color to be associated with the pipe network
/// </summary>
public Color Color;
/// <summary>
/// Indicates whether the entity is powered
/// </summary>
public bool IsPowered = true;
/// <summary>
/// Used to populate the atmos monitoring console UI with data from a single air alarm
/// </summary>
public AtmosMonitoringConsoleEntry
(NetEntity entity,
NetCoordinates coordinates,
int netId,
string entityName,
string address)
{
NetEntity = entity;
Coordinates = coordinates;
NetId = netId;
EntityName = entityName;
Address = address;
}
}
public enum AtmosPipeChunkDataFacing : byte
{
// Values represent bit shift offsets when retrieving data in the tile array.
North = 0,
South = SharedNavMapSystem.ArraySize,
East = SharedNavMapSystem.ArraySize * 2,
West = SharedNavMapSystem.ArraySize * 3,
}
/// <summary>
/// UI key associated with the atmos monitoring console
/// </summary>
[Serializable, NetSerializable]
public enum AtmosMonitoringConsoleUiKey
{
Key
}