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crystall-punk-14/Content.Server/Chemistry/Components/SolutionRegenerationComponent.cs

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using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Components;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Chemistry.Components;
/// <summary>
/// Passively increases a solution's quantity of a reagent.
/// </summary>
[RegisterComponent]
[Access(typeof(SolutionRegenerationSystem))]
public sealed partial class SolutionRegenerationComponent : Component
{
/// <summary>
/// The name of the solution to add to.
/// </summary>
[DataField("solution", required: true), ViewVariables(VVAccess.ReadWrite)]
Solution Entities (#21916) * Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-12-28 17:58:14 -08:00
public string SolutionName = string.Empty;
/// <summary>
/// The solution to add reagents to.
/// </summary>
[DataField("solutionRef")]
public Entity<SolutionComponent>? Solution = null;
/// <summary>
/// The reagent(s) to be regenerated in the solution.
/// </summary>
[DataField("generated", required: true), ViewVariables(VVAccess.ReadWrite)]
public Solution Generated = default!;
/// <summary>
/// How long it takes to regenerate once.
/// </summary>
[DataField("duration"), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan Duration = TimeSpan.FromSeconds(1);
/// <summary>
/// The time when the next regeneration will occur.
/// </summary>
[DataField("nextChargeTime", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan NextRegenTime = TimeSpan.FromSeconds(0);
}