2025-04-15 00:32:41 +10:00
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using Robust.Shared.GameStates;
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2024-06-13 22:55:20 +03:00
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namespace Content.Shared._CP14.MagicEnergy.Components;
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/// <summary>
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2025-04-15 00:32:41 +10:00
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/// Allows you to examine how much energy is in that object.
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2024-06-13 22:55:20 +03:00
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/// </summary>
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2025-04-15 00:32:41 +10:00
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedCP14MagicEnergySystem))]
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public sealed partial class CP14MagicEnergyExaminableComponent : Component;
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