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885ce3b45f369df657dfbbd0fcd86a180bbfabe3
crystall-punk-14/Content.Server/Ghost/GhostBooEvent.cs

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Refactor ghost boo to ECS (#4511) * Moved ghost boo to ecs * Fixed small light exception * No need to inject EM * Moved cooldown and time to fields Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-08-31 11:33:55 +03:00
using Robust.Shared.GameObjects;
namespace Content.Server.Ghost
{
Seal/abstract/virtual everything (#6739)
2022-02-16 00:23:23 -07:00
public sealed class GhostBooEvent : HandledEntityEventArgs
Refactor ghost boo to ECS (#4511) * Moved ghost boo to ecs * Fixed small light exception * No need to inject EM * Moved cooldown and time to fields Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-08-31 11:33:55 +03:00
{
}
}
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