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crystall-punk-14/Content.Shared/Preferences/PlayerPreferences.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.Preferences
{
/// <summary>
/// Contains all player characters and the index of the currently selected character.
/// Serialized both over the network and to disk.
/// </summary>
[Serializable, NetSerializable]
public class PlayerPreferences
{
public static PlayerPreferences Default()
{
return new PlayerPreferences
{
Characters = new List<ICharacterProfile>
{
HumanoidCharacterProfile.Default()
},
SelectedCharacterIndex = 0
};
}
private List<ICharacterProfile> _characters;
private int _selectedCharacterIndex;
/// <summary>
/// All player characters.
/// </summary>
public List<ICharacterProfile> Characters
{
get => _characters;
set => _characters = value;
}
/// <summary>
/// Index of the currently selected character.
/// </summary>
public int SelectedCharacterIndex
{
get => _selectedCharacterIndex;
set => _selectedCharacterIndex = value;
}
/// <summary>
/// Retrieves the currently selected character.
/// </summary>
public ICharacterProfile SelectedCharacter => Characters.ElementAtOrDefault(SelectedCharacterIndex);
}
}