73 lines
2.4 KiB
C#
73 lines
2.4 KiB
C#
|
|
using Content.Shared.GameObjects.Components.Atmos;
|
|||
|
|
using Robust.Client.GameObjects;
|
|||
|
|
using Robust.Client.Graphics;
|
|||
|
|
using Robust.Client.Interfaces.GameObjects.Components;
|
|||
|
|
using Robust.Shared.GameObjects;
|
|||
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|||
|
|
using Robust.Shared.Maths;
|
|||
|
|
using Robust.Shared.Utility;
|
|||
|
|
using YamlDotNet.RepresentationModel;
|
|||
|
|
|
|||
|
|
namespace Content.Client.GameObjects.Components.Atmos
|
|||
|
|
{
|
|||
|
|
public class GasCanisterVisualizer : AppearanceVisualizer
|
|||
|
|
{
|
|||
|
|
private string _stateConnected;
|
|||
|
|
private string[] _statePressure = new string[] {"", "", "", ""};
|
|||
|
|
|
|||
|
|
public override void LoadData(YamlMappingNode node)
|
|||
|
|
{
|
|||
|
|
base.LoadData(node);
|
|||
|
|
|
|||
|
|
_stateConnected = node.GetNode("stateConnected").AsString();
|
|||
|
|
for (int i = 0; i < _statePressure.Length; i++)
|
|||
|
|
_statePressure[i] = node.GetNode("stateO" + i).AsString();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public override void InitializeEntity(IEntity entity)
|
|||
|
|
{
|
|||
|
|
base.InitializeEntity(entity);
|
|||
|
|
|
|||
|
|
var sprite = entity.GetComponent<ISpriteComponent>();
|
|||
|
|
|
|||
|
|
sprite.LayerMapSet(Layers.ConnectedToPort, sprite.AddLayerState(_stateConnected));
|
|||
|
|
sprite.LayerSetVisible(Layers.ConnectedToPort, false);
|
|||
|
|
|
|||
|
|
sprite.LayerMapSet(Layers.PressureLight, sprite.AddLayerState(_stateConnected));
|
|||
|
|
sprite.LayerSetShader(Layers.PressureLight, "unshaded");
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public override void OnChangeData(AppearanceComponent component)
|
|||
|
|
{
|
|||
|
|
base.OnChangeData(component);
|
|||
|
|
|
|||
|
|
if (component.Deleted)
|
|||
|
|
{
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
|
|||
|
|
{
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// Update the visuals : Is the canister connected to a port or not
|
|||
|
|
if (component.TryGetData(GasCanisterVisuals.ConnectedState, out bool isConnected))
|
|||
|
|
{
|
|||
|
|
sprite.LayerSetVisible(Layers.ConnectedToPort, isConnected);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// Update the visuals : Canister lights
|
|||
|
|
if (component.TryGetData(GasCanisterVisuals.PressureState, out int pressureState))
|
|||
|
|
if ((pressureState >= 0) && (pressureState < _statePressure.Length))
|
|||
|
|
sprite.LayerSetState(Layers.PressureLight, _statePressure[pressureState]);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
enum Layers
|
|||
|
|
{
|
|||
|
|
ConnectedToPort,
|
|||
|
|
PressureLight
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|