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crystall-punk-14/Content.Shared/GameObjects/Components/Damage/DamageChangeParams.cs

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using System;
using Content.Shared.GameObjects.Components.Body;
namespace Content.Shared.GameObjects.Components.Damage
{
/// <summary>
/// Data class with information on how to damage a
/// <see cref="IDamageableComponent"/>.
/// While not necessary to damage for all instances, classes such as
/// <see cref="SharedBodyComponent"/> may require it for extra data
/// (such as selecting which limb to target).
/// </summary>
public class DamageChangeParams : EventArgs
{
}
}