17 lines
538 B
C#
17 lines
538 B
C#
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using System;
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using Content.Shared.GameObjects.Components.Body;
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namespace Content.Shared.GameObjects.Components.Damage
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{
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/// <summary>
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/// Data class with information on how to damage a
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/// <see cref="IDamageableComponent"/>.
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/// While not necessary to damage for all instances, classes such as
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/// <see cref="SharedBodyComponent"/> may require it for extra data
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/// (such as selecting which limb to target).
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/// </summary>
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public class DamageChangeParams : EventArgs
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{
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}
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}
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