using Robust.Client.GameObjects;
using static Content.Shared.Kitchen.Components.SharedReagentGrinderComponent;
namespace Content.Client.Kitchen.Visualizers
{
public class ReagentGrinderVisualizer : AppearanceVisualizer
public override void OnChangeData(AppearanceComponent component)
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
component.TryGetData(ReagentGrinderVisualState.BeakerAttached, out bool hasBeaker);
sprite.LayerSetState(0, $"juicer{(hasBeaker ? "1" : "0")}");
}