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crystall-punk-14/Content.IntegrationTests/ContentIntegrationTest.cs

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using System;
using System.Threading.Tasks;
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using Content.Client.IoC;
using Content.Client.Parallax.Managers;
using Content.Server.GameTicking;
using Content.Server.IoC;
using Content.Shared.CCVar;
using Moq;
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using NUnit.Framework;
using Robust.Client;
using Robust.Server;
using Robust.Server.Maps;
using Robust.Shared;
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using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Timing;
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using Robust.UnitTesting;
using EntryPoint = Content.Client.Entry.EntryPoint;
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namespace Content.IntegrationTests
{
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[Parallelizable(ParallelScope.All)]
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public abstract class ContentIntegrationTest : RobustIntegrationTest
{
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protected sealed override ClientIntegrationInstance StartClient(ClientIntegrationOptions options = null)
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{
options ??= new ClientContentIntegrationOption()
{
FailureLogLevel = LogLevel.Warning
};
// Load content resources, but not config and user data.
options.Options = new GameControllerOptions()
{
LoadContentResources = true,
LoadConfigAndUserData = false,
};
options.ContentStart = true;
options.ContentAssemblies = new[]
{
typeof(Shared.Entry.EntryPoint).Assembly,
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typeof(EntryPoint).Assembly,
typeof(ContentIntegrationTest).Assembly
};
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options.BeforeStart += () =>
{
IoCManager.Resolve<IModLoader>().SetModuleBaseCallbacks(new ClientModuleTestingCallbacks
{
ClientBeforeIoC = () =>
{
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if (options is ClientContentIntegrationOption contentOptions)
{
contentOptions.ContentBeforeIoC?.Invoke();
}
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IoCManager.Register<IParallaxManager, DummyParallaxManager>(true);
IoCManager.Resolve<ILogManager>().GetSawmill("loc").Level = LogLevel.Error;
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}
});
};
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return base.StartClient(options);
}
protected override ServerIntegrationInstance StartServer(ServerIntegrationOptions options = null)
{
options ??= new ServerContentIntegrationOption()
{
FailureLogLevel = LogLevel.Warning
};
// Load content resources, but not config and user data.
options.Options = new ServerOptions()
{
LoadConfigAndUserData = false,
LoadContentResources = true,
};
options.ContentStart = true;
options.ContentAssemblies = new[]
{
typeof(Shared.Entry.EntryPoint).Assembly,
typeof(Server.Entry.EntryPoint).Assembly,
typeof(ContentIntegrationTest).Assembly
};
Serialization v3 content PR (#3491) * serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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options.BeforeStart += () =>
{
IoCManager.Resolve<IModLoader>().SetModuleBaseCallbacks(new ServerModuleTestingCallbacks
{
ServerBeforeIoC = () =>
{
if (options is ServerContentIntegrationOption contentOptions)
{
contentOptions.ContentBeforeIoC?.Invoke();
}
}
});
IoCManager.Resolve<ILogManager>().GetSawmill("loc").Level = LogLevel.Error;
};
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// Avoid funny race conditions with the database.
options.CVarOverrides[CCVars.DatabaseSynchronous.Name] = "true";
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// Disable holidays as some of them might mess with the map at round start.
options.CVarOverrides[CCVars.HolidaysEnabled.Name] = "false";
// Avoid loading a large map by default for integration tests if none has been specified.
if(!options.CVarOverrides.ContainsKey(CCVars.GameMap.Name))
options.CVarOverrides[CCVars.GameMap.Name] = "Maps/Test/empty.yml";
return base.StartServer(options);
}
protected ServerIntegrationInstance StartServerDummyTicker(ServerIntegrationOptions options = null)
{
options ??= new ServerContentIntegrationOption();
// Load content resources, but not config and user data.
options.Options = new ServerOptions()
{
LoadConfigAndUserData = false,
LoadContentResources = true,
};
// Dummy game ticker.
options.CVarOverrides[CCVars.GameDummyTicker.Name] = "true";
return StartServer(options);
}
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protected async Task<(ClientIntegrationInstance client, ServerIntegrationInstance server)>
StartConnectedServerClientPair(ClientIntegrationOptions clientOptions = null,
ServerIntegrationOptions serverOptions = null)
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{
var client = StartClient(clientOptions);
var server = StartServer(serverOptions);
await StartConnectedPairShared(client, server);
return (client, server);
}
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protected async Task<(ClientIntegrationInstance client, ServerIntegrationInstance server)>
StartConnectedServerDummyTickerClientPair(ClientIntegrationOptions clientOptions = null,
ServerIntegrationOptions serverOptions = null)
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{
var client = StartClient(clientOptions);
var server = StartServerDummyTicker(serverOptions);
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await StartConnectedPairShared(client, server);
return (client, server);
}
protected async Task<IMapGrid> InitializeMap(ServerIntegrationInstance server, string mapPath)
{
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var pauseManager = server.ResolveDependency<IPauseManager>();
var mapLoader = server.ResolveDependency<IMapLoader>();
IMapGrid grid = null;
server.Post(() =>
{
var mapId = mapManager.CreateMap();
pauseManager.AddUninitializedMap(mapId);
grid = mapLoader.LoadBlueprint(mapId, mapPath);
pauseManager.DoMapInitialize(mapId);
});
await server.WaitIdleAsync();
return grid;
}
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protected async Task WaitUntil(IntegrationInstance instance, Func<bool> func, int maxTicks = 600,
int tickStep = 1)
{
var ticksAwaited = 0;
bool passed;
await instance.WaitIdleAsync();
while (!(passed = func()) && ticksAwaited < maxTicks)
{
var ticksToRun = tickStep;
if (ticksAwaited + tickStep > maxTicks)
{
ticksToRun = maxTicks - ticksAwaited;
}
await instance.WaitRunTicks(ticksToRun);
ticksAwaited += ticksToRun;
}
Assert.That(passed);
}
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private static async Task StartConnectedPairShared(ClientIntegrationInstance client,
ServerIntegrationInstance server)
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{
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
client.SetConnectTarget(server);
client.Post(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null!, 0, null!));
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await RunTicksSync(client, server, 10);
}
/// <summary>
/// Runs <paramref name="ticks"/> ticks on both server and client while keeping their main loop in sync.
/// </summary>
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protected static async Task RunTicksSync(ClientIntegrationInstance client, ServerIntegrationInstance server,
int ticks)
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{
for (var i = 0; i < ticks; i++)
{
await server.WaitRunTicks(1);
await client.WaitRunTicks(1);
}
}
protected sealed class ClientContentIntegrationOption : ClientIntegrationOptions
{
public ClientContentIntegrationOption()
{
FailureLogLevel = LogLevel.Warning;
}
public override GameControllerOptions Options { get; set; } = new()
{
LoadContentResources = true,
LoadConfigAndUserData = false,
};
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public Action ContentBeforeIoC { get; set; }
}
protected sealed class ServerContentIntegrationOption : ServerIntegrationOptions
{
public ServerContentIntegrationOption()
{
FailureLogLevel = LogLevel.Warning;
}
public override ServerOptions Options { get; set; } = new()
{
LoadContentResources = true,
LoadConfigAndUserData = false,
};
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public Action ContentBeforeIoC { get; set; }
}
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}
}