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crystall-punk-14/Content.Server/Chemistry/EntitySystems/SolutionInjectOnCollideSystem.cs

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using Content.Server.Body.Circulatory;
using Content.Server.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics.Dynamics;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
internal sealed class SolutionInjectOnCollideSystem : EntitySystem
{
[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SolutionInjectOnCollideComponent, ComponentInit>(HandleInit);
SubscribeLocalEvent<SolutionInjectOnCollideComponent, StartCollideEvent>(HandleInjection);
}
private void HandleInit(EntityUid uid, SolutionInjectOnCollideComponent component, ComponentInit args)
{
component.Owner
.EnsureComponentWarn<SolutionContainerManagerComponent>($"{nameof(SolutionInjectOnCollideComponent)} requires a SolutionContainerManager on {component.Owner}!");
}
private void HandleInjection(EntityUid uid, SolutionInjectOnCollideComponent component, StartCollideEvent args)
{
if (!args.OtherFixture.Body.Owner.TryGetComponent<BloodstreamComponent>(out var bloodstream) ||
!_solutionsSystem.TryGetInjectableSolution(component.Owner.Uid, out var solution)) return;
var solRemoved = solution.SplitSolution(component.TransferAmount);
var solRemovedVol = solRemoved.TotalVolume;
var solToInject = solRemoved.SplitSolution(solRemovedVol * component.TransferEfficiency);
bloodstream.TryTransferSolution(solToInject);
}
}
}