using Content.Shared.Singularity.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.ParticleAccelerator.Components
{
[RegisterComponent]
[ComponentReference(typeof(ParticleAcceleratorPartComponent))]
public class ParticleAcceleratorEmitterComponent : ParticleAcceleratorPartComponent
public override string Name => "ParticleAcceleratorEmitter";
[DataField("emitterType")]
public ParticleAcceleratorEmitterType Type = ParticleAcceleratorEmitterType.Center;
public void Fire(ParticleAcceleratorPowerState strength)
var projectile = Owner.EntityManager.SpawnEntity("ParticlesProjectile", Owner.Transform.Coordinates);
if (!projectile.TryGetComponent<ParticleProjectileComponent>(out var particleProjectileComponent))
Logger.Error("ParticleAcceleratorEmitter tried firing particles, but they was spawned without a ParticleProjectileComponent");
return;
}
particleProjectileComponent.Fire(strength, Owner.Transform.WorldRotation, Owner);
public override string ToString()
return base.ToString() + $" EmitterType:{Type}";
public enum ParticleAcceleratorEmitterType
Left,
Center,
Right