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crystall-punk-14/Content.Server/Shuttles/ShuttleConsoleComponent.cs

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using System.Collections.Generic;
using Content.Shared.Shuttles;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Server.Shuttles
{
[RegisterComponent]
[ComponentReference(typeof(SharedShuttleConsoleComponent))]
internal sealed class ShuttleConsoleComponent : SharedShuttleConsoleComponent
{
[ViewVariables]
public List<PilotComponent> SubscribedPilots = new();
/// <summary>
/// Whether the console can be used to pilot. Toggled whenever it gets powered / unpowered.
/// </summary>
[ViewVariables]
public bool Enabled { get; set; } = false;
}
}