2021-07-17 02:37:09 +02:00
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using JetBrains.Annotations;
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2021-02-11 01:13:03 -08:00
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using Robust.Shared.GameObjects;
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2020-11-02 11:37:37 +01:00
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2021-06-09 22:19:39 +02:00
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namespace Content.Shared.Body.Mechanism
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2020-11-02 11:37:37 +01:00
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{
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[UsedImplicitly]
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public class MechanismSystem : EntitySystem
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{
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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2021-09-28 13:35:29 +02:00
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foreach (var mechanism in EntityManager.EntityQuery<SharedMechanismComponent>(true))
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2020-11-02 11:37:37 +01:00
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{
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mechanism.Update(frameTime);
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}
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}
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}
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}
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