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crystall-punk-14/Content.Shared/Gravity/SharedGravitySystem.cs

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using Robust.Shared.GameObjects;
namespace Content.Shared.Gravity
{
public abstract class SharedGravitySystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GridInitializeEvent>(HandleGridInitialize);
}
private void HandleGridInitialize(GridInitializeEvent ev)
{
var gridEnt = EntityManager.GetEntity(ev.EntityUid);
gridEnt.EnsureComponent<GravityComponent>();
}
}
}