24 lines
631 B
C#
24 lines
631 B
C#
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Tabletop.Events
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{
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/// <summary>
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/// An event ot tell the server that we have stopped playing this tabletop game.
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/// </summary>
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[Serializable, NetSerializable]
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public class TabletopStopPlayingEvent : EntityEventArgs
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{
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/// <summary>
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/// The entity UID of the table associated with this tabletop game.
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/// </summary>
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public EntityUid TableUid;
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public TabletopStopPlayingEvent(EntityUid tableUid)
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{
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TableUid = tableUid;
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}
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}
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}
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