17 lines
438 B
C#
17 lines
438 B
C#
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using Content.Shared.MobState;
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namespace Content.Server.Explosion.Components;
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/// <summary>
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/// Use where you want something to trigger on mobstate change
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/// </summary>
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[RegisterComponent]
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public sealed class TriggerOnMobstateChangeComponent : Component
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{
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/// <summary>
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/// What state should trigger this?
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/// </summary>
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[DataField("mobState", required: true)]
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public DamageState MobState = DamageState.Alive;
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}
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