Logo
Explore Help
Sign In
juni/crystall-punk-14
1
0
Fork 0
You've already forked crystall-punk-14
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
91eb0c2e29f8f592f7de51b8ce4b3b5361602e62
crystall-punk-14/Content.Server/Explosion/Components/TriggerWhenEmptyComponent.cs

10 lines
228 B
C#
Raw Normal View History

Disposable turret explodes when empty (#18175) * turret go boom * fix ammo * universal function name * Also explodes when destroyed * comment added * Triggerwhenemptycomponent added * comment adjusted * Updated uplink description * Moved to own event file * file namespace * rerun tests --------- Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-08-01 21:38:22 +02:00
namespace Content.Server.Explosion.Components;
/// <summary>
/// Triggers a gun when attempting to shoot while it's empty
/// </summary>
[RegisterComponent]
Refactor serialization copying to use source generators (#19412)
2023-08-22 18:14:33 -07:00
public sealed partial class TriggerWhenEmptyComponent : Component
Disposable turret explodes when empty (#18175) * turret go boom * fix ammo * universal function name * Also explodes when destroyed * comment added * Triggerwhenemptycomponent added * comment adjusted * Updated uplink description * Moved to own event file * file namespace * rerun tests --------- Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-08-01 21:38:22 +02:00
{
}
Reference in New Issue Copy Permalink
Powered by Gitea Version: 1.25.5 Page: 186ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API