14 lines
354 B
C#
14 lines
354 B
C#
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// Raises the engine movement inputs for a particular entity onto the designated entity
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class RelayInputMoverComponent : Component
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{
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[ViewVariables]
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public EntityUid? RelayEntity;
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}
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