17 lines
652 B
C#
17 lines
652 B
C#
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using Content.Shared._CP14.AuraDNA;
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using Content.Shared.StatusEffectNew.Components;
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using Robust.Shared.GameStates;
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namespace Content.Shared._CP14.MagicVision.Components;
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/// <summary>
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/// Makes you leave random imprints of magical aura instead of the original
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/// Use only in conjunction with <see cref="StatusEffectComponent"/>, on the status effect entity.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(CP14SharedAuraImprintSystem))]
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public sealed partial class CP14HideMagicAuraStatusEffectComponent : Component
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{
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[DataField, AutoNetworkedField]
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public string Imprint = string.Empty;
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}
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