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crystall-punk-14/Content.Client/Administration/Managers/IClientAdminManager.cs

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C#
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using System;
using Content.Shared.Administration;
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namespace Content.Client.Administration.Managers
{
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/// <summary>
/// Manages server admin permissions for the local player.
/// </summary>
public interface IClientAdminManager
{
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/// <summary>
/// Fired when the admin status of the local player changes, such as losing admin privileges.
/// </summary>
event Action AdminStatusUpdated;
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/// <summary>
/// Checks whether the local player is an admin.
/// </summary>
/// <returns>true if the local player is an admin, false otherwise even if they are deadminned.</returns>
bool IsActive();
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/// <summary>
/// Checks whether the local player has an admin flag.
/// </summary>
/// <param name="flag">The flags to check. Multiple flags can be specified, they must all be held.</param>
/// <returns>False if the local player is not an admin, inactive, or does not have all the flags specified.</returns>
bool HasFlag(AdminFlags flag);
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/// <summary>
/// Check if a player can execute a specified console command.
/// </summary>
bool CanCommand(string cmdName);
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/// <summary>
/// Check if the local player can open the VV menu.
/// </summary>
bool CanViewVar();
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/// <summary>
/// Check if the local player can spawn stuff in with the entity/tile spawn panel.
/// </summary>
bool CanAdminPlace();
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/// <summary>
/// Check if the local player can execute server-side C# scripts.
/// </summary>
bool CanScript();
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/// <summary>
/// Check if the local player can open the admin menu.
/// </summary>
bool CanAdminMenu();
void Initialize();
}
}