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crystall-punk-14/Content.Client/Bed/StasisBedSystem.cs

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645 B
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using Content.Shared.Bed;
using Robust.Client.GameObjects;
namespace Content.Client.Bed
{
public sealed class StasisBedSystem : VisualizerSystem<StasisBedVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, StasisBedVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite != null
&& args.Component.TryGetData(StasisBedVisuals.IsOn, out bool isOn))
{
args.Sprite.LayerSetVisible(StasisBedVisualLayers.IsOn, isOn);
}
}
}
public enum StasisBedVisualLayers : byte
{
IsOn,
}
}