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crystall-punk-14/Content.Client/Markers/MarkerComponent.cs

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Massive Namespace Cleanup (#3120) * Engine namespace changes. * Automated remove redundant using statements. * Simplified Graphics namespace. * Apparently the container system stores full type names in the map file.😞 This updates those names. * API Changes to LocalizationManager.LoadCulture. * Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00
using Robust.Client.GameObjects;
Improve marker visualization for mapping. Command renamed to showmarkers. Actually permanent (so if you place markers with it active, you immediately see them).
2020-05-24 01:47:14 +02:00
using Robust.Shared.GameObjects;
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
using Robust.Shared.IoC;
Improve marker visualization for mapping. Command renamed to showmarkers. Actually permanent (so if you place markers with it active, you immediately see them).
2020-05-24 01:47:14 +02:00
Re-organize all projects (#4166)
2021-06-09 22:19:39 +02:00
namespace Content.Client.Markers
Improve marker visualization for mapping. Command renamed to showmarkers. Actually permanent (so if you place markers with it active, you immediately see them).
2020-05-24 01:47:14 +02:00
{
[RegisterComponent]
public sealed class MarkerComponent : Component
{
}
}
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