2019-06-29 01:58:16 +02:00
|
|
|
using System.Linq;
|
|
|
|
|
using System.Threading.Tasks;
|
|
|
|
|
using NUnit.Framework;
|
2021-02-11 01:13:03 -08:00
|
|
|
using Robust.Server.Player;
|
2021-11-20 15:49:51 +01:00
|
|
|
using Robust.Shared;
|
2019-06-29 01:58:16 +02:00
|
|
|
using Robust.Shared.Enums;
|
2021-02-11 01:13:03 -08:00
|
|
|
using Robust.Shared.GameObjects;
|
2019-06-29 01:58:16 +02:00
|
|
|
using Robust.Shared.IoC;
|
2021-02-11 01:13:03 -08:00
|
|
|
using Robust.Shared.Network;
|
2019-06-29 01:58:16 +02:00
|
|
|
|
2020-06-12 12:44:02 +02:00
|
|
|
namespace Content.IntegrationTests.Tests.Networking
|
2019-06-29 01:58:16 +02:00
|
|
|
{
|
|
|
|
|
[TestFixture]
|
2022-06-19 20:22:28 -07:00
|
|
|
public sealed class ConnectTest
|
2019-06-29 01:58:16 +02:00
|
|
|
{
|
|
|
|
|
[Test]
|
|
|
|
|
public async Task TestConnect()
|
|
|
|
|
{
|
2022-06-19 20:22:28 -07:00
|
|
|
await using var pairTracker = await PoolManager.GetServerClient();
|
|
|
|
|
var server = pairTracker.Pair.Server;
|
|
|
|
|
var client = pairTracker.Pair.Client;
|
2019-06-29 01:58:16 +02:00
|
|
|
|
|
|
|
|
// Basic checks to ensure that they're connected and data got replicated.
|
|
|
|
|
|
|
|
|
|
var playerManager = server.ResolveDependency<IPlayerManager>();
|
|
|
|
|
Assert.That(playerManager.PlayerCount, Is.EqualTo(1));
|
2021-11-22 23:11:48 -08:00
|
|
|
Assert.That(playerManager.Sessions.First().Status, Is.EqualTo(SessionStatus.InGame));
|
2019-06-29 01:58:16 +02:00
|
|
|
|
|
|
|
|
var clEntityManager = client.ResolveDependency<IEntityManager>();
|
|
|
|
|
var svEntityManager = server.ResolveDependency<IEntityManager>();
|
|
|
|
|
|
2021-12-05 18:09:01 +01:00
|
|
|
var lastSvEntity = svEntityManager.GetEntities().Last();
|
2019-06-29 01:58:16 +02:00
|
|
|
|
2021-12-03 10:25:07 +01:00
|
|
|
Assert.That(clEntityManager.GetComponent<TransformComponent>(lastSvEntity).Coordinates,
|
|
|
|
|
Is.EqualTo(svEntityManager.GetComponent<TransformComponent>(lastSvEntity).Coordinates));
|
2019-06-29 01:58:16 +02:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|