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crystall-punk-14/Content.IntegrationTests/Tests/StationEvents/StationEventsSystemTest.cs

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using System.Threading.Tasks;
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using Content.Server.StationEvents;
using Content.Shared.GameTicking;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.StationEvents
{
[TestFixture]
public sealed class StationEventsSystemTest
{
[Test]
public async Task Test()
{
await using var pairTracker = await PoolManager.GetServerClient();
var server = pairTracker.Pair.Server;
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await server.WaitAssertion(() =>
{
// Idle each event
var stationEventsSystem = EntitySystem.Get<StationEventSystem>();
var dummyFrameTime = (float) IoCManager.Resolve<IGameTiming>().TickPeriod.TotalSeconds;
foreach (var stationEvent in stationEventsSystem.StationEvents)
{
stationEvent.Announce();
stationEvent.Update(dummyFrameTime);
stationEvent.Startup();
stationEvent.Update(dummyFrameTime);
stationEvent.Running = false;
stationEvent.Shutdown();
// Due to timings some events might startup twice when in reality they wouldn't.
Assert.That(stationEvent.Occurrences > 0);
}
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stationEventsSystem.Reset(new RoundRestartCleanupEvent());
foreach (var stationEvent in stationEventsSystem.StationEvents)
{
Assert.That(stationEvent.Occurrences, Is.EqualTo(0));
}
});
await pairTracker.CleanReturnAsync();
}
}
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}