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crystall-punk-14/Content.Server/Atmos/Components/MapAtmosphereComponent.cs

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Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134) * Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-07-04 16:51:34 +02:00
namespace Content.Server.Atmos.Components;
/// <summary>
/// Component that defines the default GasMixture for a map.
/// </summary>
/// <remarks>Honestly, no need to [Friend] this. It's just two simple data fields... Change them to your heart's content.</remarks>
[RegisterComponent]
public sealed class MapAtmosphereComponent : Component
{
/// <summary>
/// The default GasMixture a map will have. Space mixture by default.
/// </summary>
[DataField("mixture"), ViewVariables(VVAccess.ReadWrite)]
public GasMixture? Mixture = GasMixture.SpaceGas;
/// <summary>
/// Whether empty tiles will be considered space or not.
/// </summary>
[DataField("space"), ViewVariables(VVAccess.ReadWrite)]
public bool Space = true;
}