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crystall-punk-14/Content.Server/CombatMode/DisarmedEvent.cs

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namespace Content.Server.CombatMode
{
public sealed class DisarmedEvent : HandledEntityEventArgs
{
/// <summary>
/// The entity being disarmed.
/// </summary>
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public EntityUid Target { get; init; }
/// <summary>
/// The entity performing the disarm.
/// </summary>
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public EntityUid Source { get; init; }
/// <summary>
/// Probability for push/knockdown.
/// </summary>
public float PushProbability { get; init; }
}
}