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crystall-punk-14/Content.Server/Damage/Components/StaminaDamageOnCollideComponent.cs

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2022-07-06 18:06:12 +10:00
using Robust.Shared.GameStates;
namespace Content.Server.Damage.Components;
/// <summary>
/// Applies stamina damage when colliding with an entity.
/// </summary>
[RegisterComponent]
public sealed class StaminaDamageOnCollideComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField("damage")]
public float Damage = 55f;
}