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crystall-punk-14/Content.Server/Damage/Events/StaminaDamageOnHitAttemptEvent.cs

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using Content.Shared.Sound;
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namespace Content.Server.Damage.Events;
/// <summary>
/// Attempting to apply stamina damage on a melee hit to an entity.
/// </summary>
[ByRefEvent]
public struct StaminaDamageOnHitAttemptEvent
{
public bool Cancelled;
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public SoundSpecifier? HitSoundOverride;
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}