using Content.Server.Disposal.Unit.Components;
namespace Content.Server.Disposal.Tube.Components
{
// TODO: Different types of tubes eject in random direction with no exit point
[RegisterComponent]
[ComponentReference(typeof(IDisposalTubeComponent))]
[Virtual]
[ComponentReference(typeof(DisposalTubeComponent))]
public class DisposalTransitComponent : DisposalTubeComponent
protected override Direction[] ConnectableDirections()
var rotation = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).LocalRotation;
var opposite = new Angle(rotation.Theta + Math.PI);
return new[] {rotation.GetDir(), opposite.GetDir()};
}
public override Direction NextDirection(DisposalHolderComponent holder)
var directions = ConnectableDirections();
var previousDF = holder.PreviousDirectionFrom;
var forward = directions[0];
if (previousDF == Direction.Invalid)
return forward;
var backward = directions[1];
return previousDF == forward ? backward : forward;