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crystall-punk-14/Content.Shared/Camera/CameraRecoilComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Camera;
[RegisterComponent]
[NetworkedComponent]
public sealed class CameraRecoilComponent : Component
{
public Vector2 CurrentKick { get; set; }
public float LastKickTime { get; set; }
/// <summary>
/// Basically I needed a way to chain this effect for the attack lunge animation. Sorry!
/// </summary>
public Vector2 BaseOffset { get; set; }
}