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crystall-punk-14/Content.Shared/Movement/Events/RelayMoveInputEvent.cs

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using Robust.Shared.Players;
namespace Content.Shared.Movement.Events;
public sealed class RelayMoveInputEvent : EntityEventArgs
{
public ICommonSession Session { get; }
public RelayMoveInputEvent(ICommonSession session)
{
Session = session;
}
}