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crystall-punk-14/Content.Shared/Shuttles/Components/PilotComponent.cs

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using Robust.Shared.GameStates;
using Robust.Shared.Map;
2021-11-21 17:09:49 +11:00
namespace Content.Shared.Shuttles.Components
{
/// <summary>
/// Stores what shuttle this entity is currently piloting.
/// </summary>
[RegisterComponent]
[NetworkedComponent]
public sealed class PilotComponent : Component
{
[ViewVariables] public SharedShuttleConsoleComponent? Console { get; set; }
/// <summary>
/// Where we started piloting from to check if we should break from moving too far.
/// </summary>
[ViewVariables] public EntityCoordinates? Position { get; set; }
public const float BreakDistance = 0.25f;
}
}