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crystall-punk-14/Content.Shared/MobState/State/SharedNormalMobState.cs

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using Content.Shared.Standing;
using Robust.Shared.GameObjects;
2021-06-09 22:19:39 +02:00
namespace Content.Shared.MobState.State
{
/// <summary>
/// The standard state an entity is in; no negative effects.
/// </summary>
public abstract class SharedNormalMobState : BaseMobState
{
protected override DamageState DamageState => DamageState.Alive;
public override void EnterState(IEntity entity)
{
base.EnterState(entity);
EntitySystem.Get<StandingStateSystem>().Stand(entity.Uid);
if (entity.TryGetComponent(out SharedAppearanceComponent? appearance))
{
appearance.SetData(DamageStateVisuals.State, DamageState.Alive);
}
}
}
}