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crystall-punk-14/Content.Server/AI/WorldState/States/TargetEntityState.cs

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Add utility AI (#806) Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 22:52:44 +10:00
using JetBrains.Annotations;
Massive Namespace Cleanup (#3120) * Engine namespace changes. * Automated remove redundant using statements. * Simplified Graphics namespace. * Apparently the container system stores full type names in the map file.😞 This updates those names. * API Changes to LocalizationManager.LoadCulture. * Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00
using Robust.Shared.GameObjects;
Add utility AI (#806) Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 22:52:44 +10:00
namespace Content.Server.AI.WorldState.States
{
/// <summary>
/// Could be target item to equip, target to attack, etc.
/// </summary>
[UsedImplicitly]
public sealed class TargetEntityState : PlanningStateData<IEntity>
{
public override string Name => "TargetEntity";
public override void Reset()
{
Value = null;
}
}
}
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