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crystall-punk-14/Content.Server/Body/Components/RespiratorSystem.cs

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2021-06-09 22:19:39 +02:00
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Body.Components
{
[UsedImplicitly]
public class RespiratorSystem : EntitySystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var respirator in EntityManager.EntityQuery<RespiratorComponent>(false))
{
respirator.Update(frameTime);
}
}
}
}