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crystall-punk-14/Content.Shared/Body/Systems/MechanismSystem.cs

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using Content.Shared.Body.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Systems
{
[UsedImplicitly]
public class MechanismSystem : EntitySystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var mechanism in EntityManager.EntityQuery<SharedMechanismComponent>(true))
{
mechanism.Update(frameTime);
}
}
}
}